Monolith Producer Philip Dennison shares his XDS Ignite 2018 presentation and spreadsheet in which he calculates the conditions under which engaging an external team for long-term work, even when you can’t be sure they’ll always be fully busy, can be...Read More
XDS 2018 Early Bird Registration is Now Open!
Sold out two years in a row - don’t miss your opportunity to attend the only annual event with a focus on external development in the areas of art, animation, audio, co-development, QA,...Read More
Wondering what the top tools are for external development? Want to know the top ten reasons developers engage service providers? Curious about the outlook for AR/VR in external development?
You can discover this and more in our highly anticipated 3rd...Read More
Our charitable partner for XDS 2017 - Canada Learning Code; piloted their very first Collaborative Game Production workshop in Vancouver last weekend. The format of workshop was created (with XDS input), to represent the way games are made today –...Read More