- Event Program
Our 2014 XDS Advisory Committee is busy finalizing the event program. This means we can’t tell you all the details quite yet, but make sure you check out our Presenter Snapshot in the meantime! Here is a sneak peak of what we have in store.
Anton Wiegert, Head of Outsourcing for Guerrilla Games, discussing what it was like to produce 3D Art Assets for ”Killzone: Shadow Fall”, including how they tackled all challenges that come with making a launch title for new and unknown hardware.
Carlos Garcia, Senior Outsourcing Artist from Crytek, proves there is a good way to do external development with results that match in-house art, or in some cases it surpasses it. Ryse required vendors to be highly integrated in order to externally develop 80% of the artwork.
Cumron Ashtiani, founder of Atomhawk Design, tackles the challenge of managing the creativity of a team – asking people to be creative on the dot of 9am everyday without fail, whilst maintaining a creative flow. How to harness the creative spark to full effect when it is at its hottest!
Grayson Chalmers, Outsource Manager at Blizzard Entertainment, looks at outsourcing in a war zone – keeping focus on your primary objective. Doing your due diligence is key, but don’t loose sight of the forest through the trees and pass on a vendor because of a risk in the data.
Dilber Mann, Development Director at Relic Entertainment (Sega), delves into the metrics that matter – how to plan and budget external development using scalability metrics. See actual analytics on multiple game projects and why cost savings isn’t as important a metric. It’s all about the Metrics that Matter.
Bryan Neider, SVP Global Operations and Shared Services at EA, presents his thoughts on disruptive trends and technologies, and impact on the games industry and external development. Some topics include the rapid evolution of mobile, Gen 4 console impact on game AAA development, and 5 year outlook based on current trends.
Also look forward to:
• Fun opening welcome reception
• Group roundtable discussions
• Presentations and panel discussions
• Interactive exhibit booths
• Open networking opportunities
• …and more
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To view initial XDS 2014 presenter bios please see our Speakers page.