Nicolas Repetto



In 2015, Nicolas started at elite3d as a Prop & Environment Artist. During this time, he worked in multiple AAA projects mainly for the Call of Duty series. In late 2016, Nicolas got the chance to take on the role of Lead Artist at elite3d continuing the work done for the CoD series and other unreleased titles. In Autumn of 2018, he started his current position as Producer for elite3d where he got the chance to work with Ghost and other different teams within EA.