Sony London: Achieving Scalable, Integrated Development at High Volume for ‘Blood & Truth’
Join Ciaran Daly and Raymond Baines from Sony London Studio, as they discuss how they altered their approach to external art and development on the studio’s latest PSVR project, Blood & Truth. By adopting and developing new tools and workflows, they will cover everything it takes to rethink ways of working with external teams. Exploring their open and collaborative development approach with partners, they will discuss how this led to London Studio unifying their toolsets and offering a global platform for distributed development. Achieving fully scalable, high volume and integrated development teams across the world for their projects, and the key advantages they have learned.