Phil started his career over 30 years ago building 8-bit games at Realtime Associates The day an Intel 486 showed up on his desk was a revelation He’s been the Project Art Director at Zipper Interactive (Sony), managed the Art Department at Are......
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Guillaume began his video game industry career early at Ubisoft where he worked on several famous AAA titles In 2009, with his knowledge in marketing and business development, Guillaume joined and later became the COO of Glass Egg Digital Media - one......
Read MoreIsabelle has been working at Ubisoft for more than 15 years, where she's been an active and passionate player for all aspects related to collaborationAfter spending multiple years as a CoDev & Outsourcing Project Manager, she joined Assassin'......
Read MoreFrom her early years as both a gymnastics and diving athlete, Nikki has turned her lifelong connection with movement into a thriving career as a technical artist and UX designer Nikki has spent her professional career navigating the pipelines of real......
Read MoreAlex Stein has worked in the video games industry for over 20 years, with roughly half of that involved in external development He has a passion for establishing and improving pipelines, and for helping improve development practices industry wide......
Read MoreCiaran is the Art Manager & Outsource at PlayStation London Studio As part of the Art Leadership, he oversees and directs future strategy on processes, workflow, resources and technologies for external development and the studio’s art disciplin......
Read MoreCarl got his start in games in 1994 Carl has worked at small and large companies alike from a buyer and a service provider perspective, most notably Michael Crichton’s Timeline Entertainment, Nvidia, Electronic Arts and his current role as Senior D......
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