Arun Honne-Gowda, with over 19 years of experience has managed and led at various levels, started his career as a 3D art generalist, initiated & lead a CG animation service studio in India and worked for studios like Sony, EA, MPC, Axis, Jagex where he worked on games (console, VR, mobile and PC), CG animation, CG movies; titles like RuneScape, Need for Speed Hot Pursuit, Book of Spells, Project Morpheus, Prometheus, Clash of the Titans, Sucker Punch and others. With the experience of working on both sides of external development / outsourcing and small & large global teams, he is passionate about distributed development, championing xDev for teams to scale up with speed.