With over 20 years of global leadership in games and VFX, Arun Honne-Gowda is a strategic expert in external development and production, currently serving as the External Development Director at Supercell. He has successfully scaled high-performance teams for industry leaders like Sony Interactive Entertainment, Electronic Arts, King and Jagex, bridging the gap between internal studios and global partners. His career is defined by a unique perspective of having managed both sides of the outsourcing model, allowing him to champion sophisticated xDev strategies that empower studios to scale with agility.

Throughout his career, Arun has delivered iconic contributions to a diverse portfolio ranging from AAA console titles like Need for Speed: Hot Pursuit and RuneScape to blockbuster films such as Prometheus and Sucker Punch. Having evolved from a 3D Art Generalist to a studio founder and executive leader, he possesses a technical and operational understanding of the CG and production pipeline.