OCT 27-30

XDS20 Adapt

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

OCT 27-30

XDS20 Adapt

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

OCT 27-30

XDS20 Adapt

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

OCT 27-30

XDS20 Adapt

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

Slider

About XDS

External Development Summit (XDS) is the only annual, international games industry event held in Canada, with a primary focus on external development for art, animation, audio, co-development, QA and localization…

XDS 2019 Speakers

Joe Nickolls

Electronic Arts

Joe Nickolls

Joe Nickolls

Vice President & General ManagerElectronic Arts

Joe Nickolls

Joe Nickolls is Vice President and General Manager of Maxis, a division of Electronic Arts (EA) located in Redwood Shores, California. Joe oversees the development of industry-leading titles such as The Sims, one of the world’s top simulation games and top ten selling franchises in gaming history. The Sims is among the biggest brands in the business, with hundreds of millions of players across the globe and well over 20 million social media followers.

In addition, Joe oversees development of mobile products from Track 20 in Helsinki (Sim City Build-it) , and other development at EA Austin.

Throughout his 19 years in the videogame industry, Joe has had the pleasure of working on some of the biggest gaming franchises including FIFA, FIFA STREET, Champions League, NHL, The Simpsons, and more.

He has also spent time as Studio GM at Capcom Vancouver, and has worked at Microsoft Vancouver and Radical Entertainment.

Joe has been in the entertainment industry his entire career, beginning in radio and record companies. Before joining EA, Joe worked as Promotions and Marketing Manager at major music record label PolyGram (Universal Music Group Canada) working with top acts such as Elton John, INXS, Portishead, Shaina Twain and Bon Jovi. But video games and entertainment is where his true passion lies.

Hoa Bui

Riot Games

Hoa Bui

Hoa Bui

Senior Technical Artist Riot Games

Hoa Bui

Hoa Bui is a Senior Technical Artist at Riot Games. Before joining Riot Games, Hoa has worked for years in Animation at Pixar-Canada and Lucasfilm Animation solving workflow challenges and scaling content pipelines. Hoa enjoys RPGs. His 2 favorite games of all time are Xenogears and Final Fantasy Tactics.

Annelie Svensson

Ghost Games

Annelie Svensson

Annelie Svensson

Distributed Development ManagerGhost Games

Annelie Svensson

Computer Engineer and Business Developer turned OS Manager. Focused my career on forming the right teams, processes and business models to enable successful collaborations with great results. Passionate about creating awesome content with happy teams! Proud owner of a dog and too many bikes.

Nicolas Repetto

elite3d

Nicolas Repetto

Nicolas Repetto

Producerelite3d

Nicolas Repetto

In 2015, Nicolas started at elite3d as a Prop & Environment Artist. During this time, he worked in multiple AAA projects mainly for the Call of Duty series. In late 2016, Nicolas got the chance to take on the role of Lead Artist at elite3d continuing the work done for the CoD series and other unreleased titles. In Autumn of 2018, he started his current position as Producer for elite3d where he got the chance to work with Ghost and other different teams within EA.

Christian Buhl

Riot Games

Christian Buhl

Christian Buhl

Technical Product ManagerRiot Games

Christian Buhl

Christian has a long history of leadership in the video game industry, with a particular focus on improving developer workflow and process. He is currently part of the League of Legends leadership team at Riot Games, where he leads the Sustainability Initiative. This Initiative is responsible for most of the non-player facing aspects of League of Legends, including developer tools and workflows, content pipelines, and core technology.

Joe Nickolls

Electronic Arts

Joe Nickolls

Joe Nickolls

Vice President & General ManagerElectronic Arts

Joe Nickolls

Joe Nickolls is Vice President and General Manager of Maxis, a division of Electronic Arts (EA) located in Redwood Shores, California. Joe oversees the development of industry-leading titles such as The Sims, one of the world’s top simulation games and top ten selling franchises in gaming history. The Sims is among the biggest brands in the business, with hundreds of millions of players across the globe and well over 20 million social media followers.

In addition, Joe oversees development of mobile products from Track 20 in Helsinki (Sim City Build-it) , and other development at EA Austin.

Throughout his 19 years in the videogame industry, Joe has had the pleasure of working on some of the biggest gaming franchises including FIFA, FIFA STREET, Champions League, NHL, The Simpsons, and more.

He has also spent time as Studio GM at Capcom Vancouver, and has worked at Microsoft Vancouver and Radical Entertainment.

Joe has been in the entertainment industry his entire career, beginning in radio and record companies. Before joining EA, Joe worked as Promotions and Marketing Manager at major music record label PolyGram (Universal Music Group Canada) working with top acts such as Elton John, INXS, Portishead, Shaina Twain and Bon Jovi. But video games and entertainment is where his true passion lies.

Hoa Bui

Riot Games

Hoa Bui

Hoa Bui

Senior Technical Artist Riot Games

Hoa Bui

Hoa Bui is a Senior Technical Artist at Riot Games. Before joining Riot Games, Hoa has worked for years in Animation at Pixar-Canada and Lucasfilm Animation solving workflow challenges and scaling content pipelines. Hoa enjoys RPGs. His 2 favorite games of all time are Xenogears and Final Fantasy Tactics.

Annelie Svensson

Ghost Games

Annelie Svensson

Annelie Svensson

Distributed Development ManagerGhost Games

Annelie Svensson

Computer Engineer and Business Developer turned OS Manager. Focused my career on forming the right teams, processes and business models to enable successful collaborations with great results. Passionate about creating awesome content with happy teams! Proud owner of a dog and too many bikes.

Nicolas Repetto

elite3d

Nicolas Repetto

Nicolas Repetto

Producerelite3d

Nicolas Repetto

In 2015, Nicolas started at elite3d as a Prop & Environment Artist. During this time, he worked in multiple AAA projects mainly for the Call of Duty series. In late 2016, Nicolas got the chance to take on the role of Lead Artist at elite3d continuing the work done for the CoD series and other unreleased titles. In Autumn of 2018, he started his current position as Producer for elite3d where he got the chance to work with Ghost and other different teams within EA.

Christian Buhl

Riot Games

Christian Buhl

Christian Buhl

Technical Product ManagerRiot Games

Christian Buhl

Christian has a long history of leadership in the video game industry, with a particular focus on improving developer workflow and process. He is currently part of the League of Legends leadership team at Riot Games, where he leads the Sustainability Initiative. This Initiative is responsible for most of the non-player facing aspects of League of Legends, including developer tools and workflows, content pipelines, and core technology.

Stay updated on XDS news

What Members
are saying

Jesse Sosa

XDS is the best outsource focused event worldwide. Everyone is in a single, easy-to-navigate location with a common goal: to help make games better.

Jesse Sosa

Outsource Manager, Gearbox Software
Owen Hurley

The most focused. The most targeted. XDS is the top of our list every year.

Owen Hurley

VP Creative, Technicolor
Marla D. Rausch

XDS remains to be one of my favorite conferences ever. Each year, they add a flavor that makes it more effective and fun. I’ve had great meetings with clients, a great event to celebrate our industry!

Marla D. Rausch

CEO, Animation Vertigo
Joe Nickolls

External partners are key to keep up with the demand for content. If you are looking for an event focused on external development and more importantly, relationships, I would highly recommend XDS.

Joe Nickolls

Sr Vice President & GM, EA Maxis
Michael Roche

I had been interested in XDS for the past few years and was able to make it work. My approach is to build relationships with future partners and we are already off to a great start. I can tell that I'll attend in 2019. The size of the show felt perfect and the location was fantastic!

Michael Roche

Director of Production, Integrated Play at Hasbro
Natalia Craddock

I am a massive fan of XDS! Great location! Great talks! Great networking!

Natalia Craddock

Principal Vendor Analyst, Sony Interactive Entertainment

Latest Blogs &
News Events

XDS Adapts to our New RealityJun
3rd
News

XDS Adapts to our New Reality

The COVID-19 pandemic has undeniably impacted a great number of businesses in the global game development ecos...

Read More
XDS Webinar Series – Edition 7: Part Two – How to do Business Development During a PandemicMay
25th
Webinars | Knowledge

XDS Webinar Series – Edition 7: Part Two – How to do Business Development During a Pandemic

We continue the XDS webinar series with those highly experienced in their roles discussing the important subje...

Read More