header - copy
SEPT 7-9, VANCOUVER, CANADA

XDS 2022

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

header
SEPT 7-9, VANCOUVER, CANADA

XDS 2022

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

header - copy
SEPT 7-9, VANCOUVER, CANADA

XDS 2022

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

header
SEPT 7-9, VANCOUVER, CANADA

XDS 2022

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

header - copy
SEPT 7-9, VANCOUVER, CANADA

XDS 2022

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

About XDS

We are excited to host our first in-person XDS event since 2019! Be a part of the homecoming and 10th anniversary of the only world-class, annual and international games industry event with a focus on external development. Reminisce the in-person XDS energy with our Wrap Video from 2019. 

XDS21 Adapt Speakers

Patrick Klaus

Electronic Arts

Patrick Klaus

Patrick Klaus

Patrick Klaus, VP, Studio General Manager, Motive

Electronic Arts

Patrick Klaus is Vice President and General Manager for Electronic Arts’ Motive Studio and has over 20 years of experience in the games industry. In 2019, Patrick returned to Electronic Arts after seven years at Ubisoft Quebec, where he led the studio during the release of Assassin’s Creed Odyssey. Before that, Patrick spent ten years at Electronic Arts in the United Kingdom in various development, operations, and publishing roles. At Motive, Patrick’s mission and passion are building a world-class team focused on creating innovative AAA action games within iconic worlds where every player feels like the hero. The studio is currently working on a Dead Space remake as well as another unannounced project.

    Shiew Yeu Loh

    Amber Studio

    Shiew Yeu Loh

    Shiew Yeu Loh

    Shiew Yeu Loh, Art Executive Producer

    Amber Studio

    Shiew Yeu Loh joined Amber Studio in May this year as their Art Executive Producer to help with Blockchain Game and NFT Art Production. She will be providing mentorship to the art team as well as coaching them about process, tools and pipeline. A game industry veteran, she started as a texture artist, a generalist and a producer in 2004 before working at Electronic Arts as the Senior External Development Artist for 14 years. During her time at the Sims, Shiew Yeu worked on Sims Nintendo Wii, Sims 3, Sims Medieval, Sims Online Store, Sims Mobile and Sims 4. In 2020, she moved onto Pocket Gems as an Art Manager to oversee the mobile game War Dragon by working with the dev team, art leadership and outsourcing vendors. She was also in charge of implementing diversity and inclusion content into their character library. Shiew Yeu has been a speaker at various game industry conferences regarding being a mother in the game industry as well as topics that center around diversity and inclusion.

      Matt Regnier

      Apple

      Matt Regnier

      Matt Regnier

      Matt Regnier, Senior R+D Content Outsourcing Technical Artist

      Apple

      Matt has spent his 15+ year career furthering his passion for exdev across multiple games and software studios. He continues to promote cross team collaboration while leading, mentoring, and coaching teams to improve all aspects of external production.

        Carla Rylance

        Behaviour Digital

        Carla Rylance

        Carla Rylance

        Carla Rylance, Head of External Production

        Behaviour Digital

        Carla has been active in the games industry since 2005 where she started as an Artist at Supersonic Software in the UK. She's been focused on External Development for 10+ years both in the UK and Canada at game developers such as Microsoft's Lionhead Studio, XBOX's The Coalition Studio, and EA.

        In 2022, Carla acquired the role of Head of External Production with Behaviour Digital, owning the development process for all External Production.

        Carla's passion for process, culture, team management, and KPIs has led her to host various talks at XDS conferences.

          Arthur Faure

          Ubisoft International

          Arthur Faure

          Arthur Faure

          Arthur Faure, Procurement Manager - Production and Marketing

          Ubisoft International

          I’m Arthur, a French guy living in France and yes, as all my countrymen, I am a foodie. I’ve been working at Ubisoft Procurement for 6 years, handling Production & Marketing External Services at HQ. That includes basically any kind of service that is being discussed here at XDS but also Media, Events or Esports for e.g. Our goal, together with our Montreal counterparts, is to make sure our studios are working with the right partners, with the right commercial conditions and with minimum risk.

            Patrick Klaus

            Electronic Arts

            Patrick Klaus

            Shiew Yeu Loh

            Amber Studio

            Shiew Yeu Loh

            Matt Regnier

            Apple

            Matt Regnier

            Carla Rylance

            Behaviour Digital

            Carla Rylance

            Arthur Faure

            Ubisoft International

            Arthur Faure

            Stay updated on XDS news

            What Members
            are saying

            Jason Schklar

            Wow. What an amazing experience. Lots of warmth, sharing, and all around generosity. It's so nice to meet with potential clients without having to "sell". Focus more on getting to know each other, figuring out if there is alignment, and developing long term relationships. Look forward to bringing my co-founders next year.

            Jason Schklar

            Founder, Game & UX Consultant, UX is Fine!
            Jordon Batura

            I enjoyed the opportunity to learn more about the External Development process by attending panels from both veteran Service Providers and Client Developers; having that combination of perspectives proved incredibly valuable.

            Jordon Batura

            Outsourcing Manager, WIMO Games
            Nicolas Soufflet

            Even in a virtual format, XDS still provides more opportunities for efficient and focused meetings than any other conference. Can't wait to get back to Vancouver though!

            Nicolas Soufflet

            Director of Strategic Partnership & Sourcing, Skydance Media
            Vlad Alexandru

            If I had to choose just a single event to attend every year - I'd choose XDS.

            Vlad Alexandru

            Director of Business Development, AMC Ro
            Jesse Sosa

            XDS is the best outsource focused event worldwide. Everyone is in a single, easy-to-navigate location with a common goal: to help make games better.

            Jesse Sosa

            Outsource Manager, Gearbox Software
            Owen Hurley

            The most focused. The most targeted. XDS is the top of our list every year.

            Owen Hurley

            VP Creative, Technicolor

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