About XDS
We are excited to host our first in-person XDS event since 2019! Be a part of the homecoming and 10th anniversary of the only world-class, annual and international games industry event with a focus on external development. Reminisce the in-person XDS energy with our Wrap Video from 2019.
XDS21 Adapt Speakers

Electronic Arts
Patrick Klaus

Patrick Klaus, VP, Studio General Manager, Motive
Electronic Arts
Patrick Klaus is Vice President and General Manager for Electronic Arts’ Motive Studio and has over 20 years of experience in the games industry. In 2019, Patrick returned to Electronic Arts after seven years at Ubisoft Quebec, where he led the studio during the release of Assassin’s Creed Odyssey. Before that, Patrick spent ten years at Electronic Arts in the United Kingdom in various development, operations, and publishing roles. At Motive, Patrick’s mission and passion are building a world-class team focused on creating innovative AAA action games within iconic worlds where every player feels like the hero. The studio is currently working on a Dead Space remake as well as another unannounced project.

Amber Studio
Shiew Yeu Loh

Shiew Yeu Loh, Art Executive Producer
Amber Studio
Shiew Yeu Loh joined Amber Studio in May this year as their Art Executive Producer to help with Blockchain Game and NFT Art Production. She will be providing mentorship to the art team as well as coaching them about process, tools and pipeline. A game industry veteran, she started as a texture artist, a generalist and a producer in 2004 before working at Electronic Arts as the Senior External Development Artist for 14 years. During her time at the Sims, Shiew Yeu worked on Sims Nintendo Wii, Sims 3, Sims Medieval, Sims Online Store, Sims Mobile and Sims 4. In 2020, she moved onto Pocket Gems as an Art Manager to oversee the mobile game War Dragon by working with the dev team, art leadership and outsourcing vendors. She was also in charge of implementing diversity and inclusion content into their character library. Shiew Yeu has been a speaker at various game industry conferences regarding being a mother in the game industry as well as topics that center around diversity and inclusion.

Apple
Matt Regnier

Matt Regnier, Senior R+D Content Outsourcing Technical Artist
Apple
Matt has spent his 15+ year career furthering his passion for exdev across multiple games and software studios. He continues to promote cross team collaboration while leading, mentoring, and coaching teams to improve all aspects of external production.

Behaviour Digital
Carla Rylance

Carla Rylance, Head of External Production
Behaviour Digital
Carla has been active in the games industry since 2005 where she started as an Artist at Supersonic Software in the UK. She's been focused on External Development for 10+ years both in the UK and Canada at game developers such as Microsoft's Lionhead Studio, XBOX's The Coalition Studio, and EA.
In 2022, Carla acquired the role of Head of External Production with Behaviour Digital, owning the development process for all External Production.
Carla's passion for process, culture, team management, and KPIs has led her to host various talks at XDS conferences.

Ubisoft International
Arthur Faure

Arthur Faure, Procurement Manager - Production and Marketing
Ubisoft International
I’m Arthur, a French guy living in France and yes, as all my countrymen, I am a foodie. I’ve been working at Ubisoft Procurement for 6 years, handling Production & Marketing External Services at HQ. That includes basically any kind of service that is being discussed here at XDS but also Media, Events or Esports for e.g. Our goal, together with our Montreal counterparts, is to make sure our studios are working with the right partners, with the right commercial conditions and with minimum risk.
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