header
SEPT 14-17

XDS21 Adapt

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

header - copy
SEPT 14-17

XDS21 Adapt

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

header
SEPT 14-17

XDS21 Adapt

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

header - copy
SEPT 14-17

XDS21 Adapt

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

The only annual, international games industry event advancing external development

About XDS

External Development Summit (XDS) is the only annual, international games industry event held in Canada, with a primary focus on external development for art, animation, audio, co-development, QA and localization…

XDS20 Adapt Speakers

Samantha Ryan

Electronic Arts

Samantha Ryan

Samantha Ryan

Samantha Ryan, Senior VP, Group GM

Electronic Arts

Samantha Ryan is passionate about games. She grew up a gamer playing on an Atari 2600 and Commodore 64. Today you can still find her not only playing the latest games, but she’s turned her passion into a career that has launched and steered the creative innovation of some of the great game franchises we enjoy. As Senior Vice President and Group General Manager, Samantha now oversees the BioWare, Full Circle, Maxis, and Motive Studios at Electronic Arts, where she and her teams are leading the charge on some of the most beloved game franchises including: The Sims, Dragon Age, Mass Effect, Skate, and Star Wars: Squadrons. Samantha joined Electronic Arts after leading Warner Brothers Games. As Senior Vice President of Production and Development for Warner Bros. Interactive Entertainment, she oversaw a strong suite of franchises including: Injustice: Gods Among Us, Batman: Arkam City, as well as the award-winning Middle-Earth: Shadow of Mordor. Samantha previously served as President of Monolith Productions leading title hits, such as F.E.A.R., Tron 2.0, and No One Lives Forever, until the company's acquisition by Warner Bros.

    Matt Booty

    Microsoft

    Matt Booty

    Matt Booty

    Matt Booty, CVP, Head of Xbox Game Studios

    Microsoft

      TQ Jefferson

      Survios

      TQ Jefferson

      TQ Jefferson

      TQ Jefferson, Chief Product Officer

      Survios

      As the Chief product Officer for Survios, TQ Jefferson defines the product roadmap as the company looks to level up from scrappy startup to developer with legitimate AAA aspiration. This stewardship will encompass all projects currently in development, including those with partners such as AMC and MGM, as well as expanding the company’s vision to new partners and projects. Jefferson began his career in games at Activision; starting in QA and moving through the ranks into Productions. Then went on to management roles at Pixar, Telltale and Skybound; as well as Executive roles at Marvel, FoxNext, and most recently as a VP in Disney’s Games & Interactive Experiences group. With over two decades in the industry, he has exhibited a special knack for steering franchise expansion for companies looking to leverage IP in the world of gaming. This expertise covers everything from TV standouts like “Family Guy,” “Archer,” and “The Walking Dead,” to film series such as “Predator,” “Avatar,” and “Alien” to iconic cross media IP such as the Marvel Universe and Pixar. Jefferson attended UCLA where he studied Psychology and East Asian Studies.

        Dave Anthony

        Deviation Games

        Dave Anthony

        Dave Anthony

        Dave Anthony, CEO

        Deviation Games

        Dave Anthony is best known for his pioneering work on the blockbuster Call of Duty video game franchise. He was the Game Director and writer of Black Ops 1 & 2, respectively the #2 and #3 best selling games of the last decade. In 2020 he co-founded Deviation Games with Call of Duty: Zombies Game Director and lifelong friend Jason Blundell. Their mission: to create a world class AAA studio with an inclusive environment and a culture where ego is put aside and the best idea always wins. Outside of the video game industry, Dave is a Senior Fellow at the Atlantic Council, a distinguished Washington D.C. think tank.

          Katsuri Rangan

          PTW

          Katsuri Rangan

          Katsuri Rangan

          Katsuri Rangan, CEO of 1518 Studios, CPO of PTW

          PTW

          As CPO of PTW, Kasturi Rangan is the in-house visionary, guiding the teams in future-leaning thinking and evangelizing for great product. Rangan is an industry veteran and has been with PTW for over a decade, significantly growing and leading operations across the Quality Assurance, Innovation, and Customer Experience lines of business. In his most recent role at PTW, Rangan was the Regional President over North American and India operations. He was also recently appointed as the CEO of PTW’s game development and art studio, 1518. In his role as CPO of PTW, Rangan oversees the product innovation and transformation arm for PTW globally.

            Samantha Ryan

            Electronic Arts

            Samantha Ryan

            Matt Booty

            Microsoft

            Matt Booty

            TQ Jefferson

            Survios

            TQ Jefferson

            Dave Anthony

            Deviation Games

            Dave Anthony

            Katsuri Rangan

            PTW

            Katsuri Rangan

            Stay updated on XDS news

            What Members
            are saying

            Jesse Sosa

            XDS is the best outsource focused event worldwide. Everyone is in a single, easy-to-navigate location with a common goal: to help make games better.

            Jesse Sosa

            Outsource Manager, Gearbox Software
            Owen Hurley

            The most focused. The most targeted. XDS is the top of our list every year.

            Owen Hurley

            VP Creative, Technicolor
            Marla D. Rausch

            XDS remains to be one of my favorite conferences ever. Each year, they add a flavor that makes it more effective and fun. I’ve had great meetings with clients, a great event to celebrate our industry!

            Marla D. Rausch

            CEO, Animation Vertigo
            Joe Nickolls

            External partners are key to keep up with the demand for content. If you are looking for an event focused on external development and more importantly, relationships, I would highly recommend XDS.

            Joe Nickolls

            Sr Vice President & GM, EA Maxis
            Michael Roche

            I had been interested in XDS for the past few years and was able to make it work. My approach is to build relationships with future partners and we are already off to a great start. I can tell that I'll attend in 2019. The size of the show felt perfect and the location was fantastic!

            Michael Roche

            Director of Production, Integrated Play at Hasbro
            Natalia Craddock

            I am a massive fan of XDS! Great location! Great talks! Great networking!

            Natalia Craddock

            Principal Vendor Analyst, Sony Interactive Entertainment

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