After meeting Liquid Development artists while bartending, Chuck began teaching himself 3D production. Soon he was working for the company, and rose through the ranks from contractor to staff artist to Art Manager before becoming the studio’s Production Director in 2017. In that capacity, he has overseen Liquid Development’s contributions to AAA titles like Gearbox Software’s Borderlands 3, id Software’s Doom Eternal, Treyarch’s Call of Duty: Black Ops 4 and more!

His seven years with Liquid Development have honed an expertise in production management, and Chuck has a passion for using that expertise to combine internal, external, and cross-studio resources into creative solutions that satisfy each client’s unique requirements.