Dayna Smith has been working in the Games industry for 26, very entertaining years. Beginning with an unplanned tenure in Quality Assurance at Sierra Online, she eventually found her way into the world of Production. After many years focused on internal Art Production at Monolith Productions/WB Games, she moved into an External Development focus and found her calling. You can currently find her at Bungie, working on spinning up the External Development pipeline and process for the newly announced, Marathon game.