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Miguel Corti

For almost twenty years, Miguel has been working to bring games to life, first in Japan and then in the United States. He has worked on both the development side and service provider side. He has extensive knowledge of external development, production, creative direction, and localization, and he wants to contribute to the industry that has given him so much by sharing his learnings with others. He is a friend to all, but enemy only to Brian Rausch.

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