Robbert-Jan Brems is a Senior Technical artist with around 10 years of experience at companies like Codemasters, Eidos-Montreal, EA Vancouver, and Unity, where he worked on Franchises like Thief, Tomb Raider and Fifa.

As a Solutions Technical Artist at Unity, he has helped drive new partnerships in several strategic verticals (Gaming, Healthcare, Media and Entertainment, etc.),
and now he recently transitioned into a Product Design role to design upcoming production tools.

On the side, Robb has done several presentations at the Game Developers Conference, Siggraph, and other events on topics
like “How Breakdance Taught Me to be a Technical Artist” or “Identifying Technical Art by its Habits”.