15Jul
By xd_adminsummit
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TABLE-TOPIC: Designing for Everyone, Building from Anywhere
As development teams and player communities become increasingly global, inclusive design and accessibility aren’t just values—they’re strategic advantages. Designing for everyone doesn’t mean creating something generic; it means intentionally embracing cultural diversity, accessibility, and player empathy to make better games.
This session will explore:
- Inclusion in the building process – from remote onboarding and cross-cultural collaboration to leveraging diverse perspectives across internal and external teams.
- Inclusion in the player experience – adapting narrative, art, and gameplay for global audiences and treating accessibility as a creative strength.
We’ll combine real-world examples with group discussion on what’s working, where we’re falling short, and how to push the industry forward.

