15Jul
By xd_adminsummit |

TABLE-TOPIC: Supporting a game studio with a multi pipeline business (Codev, Work-For-Hire and Original)

Rory McGuire (Blackbird Interactive) hosts a topic where studios discuss supporting and collaborating with studios with who operate in multiple business models, all the way from co-development, to full scale work-for-hire projects, and building their own original games. How does a studio staff and recruit for a multi vector business? What challenges does it present to business development? What are the challenges that studios face in moving staff from original to co-development? What benefits does this flexibility provide during uncertain times? And how can Developers and Publishers leverage the advantages provided by hybrid developer-provider companies?

Attendants will leave with a better understanding of how a multi pipeline business works, how to expand their business into these areas and how to manage them into the future, and how developers can leverage external partners that also create their own IP to create bigger and better games.