Carl got his start in games as a 3D artist in 1994. In his career, he has worked from a buyer and a service provider perspective, most notably at Electronic Arts, Michael Crichton’s Timeline Entertainment, Nvidia and his current role as Senior Director of External Development at Zynga. At Zynga, he has built a worldwide organization which facilitates all external development and partner relations for game art, engineering, audio, UI/UX, Co-Dev, QA, localization/LQA, narrative, marketing, UA and most recently publishing.