Colby Acree is a former XDS Advisory member that has been working in Games and Entertainment for over twenty years, in and around his hometown of Salt Lake City, Utah. Colby’s focus over the last ten-plus years has been on External Development, with a heavy emphasis on Art Production and Pipelines. As a former Character Artist and Art Lead at Disney Interactive, Colby discovered the wonderful world of External Development through the ever essential need to scale his team’s services to support various titles in production simultaneously. Since then, Colby’s been scaling studio needs in almost all aspects of game production from Concept to final Cinematics at WB Games, Avalanche. – “I’m energized by that magic that happens from bringing engaged teams and talent together from around the globe to collaborate on amazing AAA games and stories.”