Michal boasts a decade of experience in the games and VFX industry across Europe and Asia. His journey has seen him work as a Technical Artist at Square Enix Japan, ARM, and Outpost VFX, where he specialised in physically-based rendering and R&D. Currently, Michal channels his expertise into building an innovative outsourcing venture Meta Meow delivering Technical Art and Graphics Programming services for console and PC game developers. He also leads tool development and research at Meta Meow. Join us as Michal shares his insights and experiences on external development in Asia.