8:00am - 6:00pm Registration & Information 8:00am - 6:00pm XDS Connect Zone 8:00am - 6:00pm The Hub 8:00am - 6:00pm Original Force Booster Bar 8:00am - 6:00pm Globant Café 8:00am - 6:00pm NeoBards Tea Station 8:00am - 6:00p......
Read MoreThursday, Sep 4
Enjoy a light morning snack and some coffee in The Hub, brought to you by Indomi Studio LLC......
Read MoreEnjoy a hot cup of tea, brought to you by Neobards......
Read MoreJoin us alongside Joe Nickolls at the XDS Main Stage to open the second day of the External Development Summit!......
Read MoreLeanne has been making video games for over 20 years Starting in Indie development in the UK working on titles such as Scrabble, Risk and Magic the Gathering After that she worked at a 3rd party publishing division in Japan for a couple of years, the......
Read MoreIn the Video Game Development Industry, we all became familiar with the phrase "Survive to 2025" being passed around through 2023 and 2024 This was followed by an arduous first half of the year for many in 2025 And now posing the question through th......
Read MoreTake a break from attending sessions or meetings and grab a meal to keep you going!......
Read MoreThis collaborative, audience-driven workshop is about sharing candid stories of mistakes made and lessons learned - and levelling each other up in the process Hosted by Dave Sanderson in his 10th year at XDS and 5th year on the XDS Advisory Commit......
Read MoreEnjoy a light afternoon snack and some coffee in The Hub, brought to you by Amber Studio......
Read MoreEnjoy a hot cup of tea, brought to you by Neobards......
Read MoreToday, studios are under constant pressure to produce more content, faster, without scaling teams One of the best answers lies in enabling UGC at scale When players become active co-creators, studios can offload part of the content creation process, ......
Read MoreSharing details of Level Headed's deep use of external development, along with other industry anecdotes, this session will highlight the strong benefits and potential pitfalls of external development for smaller projects and studios As a studio with ......
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