PRESENTATION: The Death of Boredom: External Development in the Age of Infinite Content
We killed boredom. As a society we’re all culpable. Although our intentions were good, there have been unforeseen consequences.
How did it happen and what does its demise mean for the games industry? More importantly, what does it mean for us in the external development world tasked with creating and supporting content in a shifting reality?
In this session, we’ll dive into what’s changed and the potential side effects for an IP driven industry. We’ll also analyze how this loss collides with the unpredictable impact of AI’s emerging influence on production.
From there we’ll examine the evolution of content, its delivery, and the opportunities, so we can successfully adapt to a new generation of consumers and creators.
Join us in this thought-provoking session to explore possible scenarios, examine the psychological angle, and combine data along with a dose of theory to kick-start conversations on the future of external game development.

