XDS Webinar Series – Edition 2: Real-time VFX for External Development

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17Dec

XDS Webinar Series – Edition 2: Real-time VFX for External Development

As we strive to advance external development for the games industry, we always look for new and interesting ways to share expert knowledge.

We are thrilled to announce the continuation of the XDS Webinar Series with Jeff Kuipers, Visual Effects Director with Alchemy VFX, presenting on the subject of Real-time VFX for External Development.

Description: Discover how Jeff Kuipers has used external development for real-time visual effects on AAA mobile titles such as Command & Conquer: Rivals, and Star Wars: Galaxy of Heroes. Join Jeff as he breaks down the complexities of developing real-time VFX for the increasingly demanding platform of mobile games. He will share his insights from working remotely as VFX Director and Lead VFX Artist on several key EA titles, and share critical best practices for effective external VFX development.

Who should attend? Whether you are a service provider or a developer/publisher, this session is intended for those who work in the VFX space, and would like to expand their knowledge on how to more effectively collaborate with remote teams. There is no cost to attend.

When: Tuesday, Feb 11, 9:00-10:00am PST / 12:00-1:00PM EST

This webinar has been delivered and is now complete.