The XDS 2018 event was a smash success by bringing 600 industry professionals together to share knowledge, network effectively and build communities of practiceThis holiday season we are grateful to be able to donate a total of $25,000 to two very ......
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In our recent video post, Max Belanger of Eidos Montreal and Richard Turek of Virtuos Games reveal how they structured collaborative development around a series of core principles to create an environment where creativity could flourish in the makin......
Read MoreThank you to everyone who joined us Sept 5-7 in Vancouver, Canada for XDS 2018! We had a record-breaking year! From amazing presentations, to fantastic special events - it’s hard to choose our highlights, but view our most recent letter to check th......
Read MoreThe XDS 2018 full program is now live! Complete with special events, breaks, and dates/times You can check it out here, or view our latest newsletter for this and other event updates!......
Read MoreOur XDS 2018 program is now live! Check it out on on our schedule page!Read our latest newsletter for speaker highlights and important attendee information......
Read MoreYou may have heard that #XDS2018 has completely sold-out – 4 weeks earlier than last year! XDS 2018 is shaping up to be a record year with double the presentation submissions, 600 attendees from 38+ different countries, amazing sponsors and exhibit......
Read MoreXDS is so proud to have partnered with Canada Learning Code (CLC) to bring Canada the fifth annual Girls Learning Code Day XDS worked with CLC to help define a brand new format for this annual event - a collaborative game production workshop In the t......
Read MoreMonolith Producer Philip Dennison shares his XDS Ignite 2018 presentation and spreadsheet in which he calculates the conditions under which engaging an external team for long-term work, even when you can’t be sure they’ll always be fully busy, ca......
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